- David brought in one of his favourite board games called Talisman.
- This was instrumental in synchronising the teams conceptual model of the game design.
- Play testing was performed and game rules were documented.
- Overall board design was agreed.
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Howl's Moving Castle Board V1.1 |
Work Breakdown Structure
- Board (David)
- Map design
- Wastelands
- Capital City
- Portland
- Folding Valley
- Castle
- Inner sanctum
- transfer to digital
- Cards (Ravi)
- Spell cards
- brainstorm names/actions
- ranged/multiplier
- action
- Challenge cards
- brainstorm names/actions
- key card
- Chest cards
- 1 heart
- 3 blanks/other spell cards
- Game Mechanics/Rules (Peter)
- Game goals and sub goals
- Inner sanctum ascension
- Howl’s heart card
- Portal key card
- health
- strength
- Player turn execution
- Card usage
- Duelling - Health/Strength - Win/Lose
- Game completion rules
- Dice modifier
- Inner sanctum rules
- Board traversal rules Castle/External Locations/Inner Sanctum
- Tokens
- characters
- health
- strength
- board modifiers(token to represent a destroyed route)
David to finish board design.
Ravi to create some spell, challenge and event cards.
Peter to draft player game turn mechanics.
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