Thursday, October 11, 2012

Break - Howl's Moving Castle V1.1

Design Development Meeting3
  • David brought in one of his favourite board games called Talisman.
  • This was instrumental in synchronising the teams conceptual model of the game design.
  • Play testing was performed and game rules were documented.
  • Overall board design was agreed.
Howl's Moving Castle Board V1.1

Work Breakdown Structure
  • Board (David)
    • Map design
      • Wastelands
      • Capital City
      • Portland
      • Folding Valley
      • Castle
      • Inner sanctum
    • transfer to digital
      • print
  • Cards (Ravi)
    • Spell cards
      • brainstorm names/actions
      • ranged/multiplier
      • action
    • Challenge cards
      • brainstorm names/actions
      • key card
    • Chest cards
      • 1 heart
      • 3 blanks/other spell cards
  • Game Mechanics/Rules (Peter)
    • Game goals and sub goals
      • Inner sanctum ascension
      • Howl’s heart card
      • Portal key card
      • health
      • strength
    • Player turn execution
    • Card usage
    • Duelling - Health/Strength - Win/Lose
    • Game completion rules
    • Dice modifier
    • Inner sanctum rules
    • Board traversal rules Castle/External Locations/Inner Sanctum
  • Tokens
    • characters
    • health
    • strength
    • board modifiers(token to represent a destroyed route)
Summary
David to finish board design.
Ravi to create some spell, challenge and event cards.
Peter to draft player game turn mechanics.

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