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Howl's Moving Castle Board V7 |
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Howl's Moving Castle Board V6 |
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Game Flowchart |
Design Development Meeting9
Cards complete.
Game flowchart complete.
Peter Photoshop final board image for signoff.
Board requires enlarging and fixing to a more substantial base board.
Board should include place markers for cards.
All to review/update design concept document and individuals to add digital media level
Board should include place markers for cards.
All to review/update design concept document and individuals to add digital media level
David discussed presentation format, Ravi discussed his draft, Peter committed to add his part:
- Introduction – David
- The Story – David
- The Mechanic – Peter
- Game Flow - Peter
- What we Started with - Ravi
- What we did – Ravi
- What we have now - Ravi
- Play through to include 3 “scenario” mock-ups
- Starting/Howl’s castle/Power up
- Portal world search for Howl’s heart
- Inner sanctum race to the end.
Work Breakdown Structure (Unchanged)
- Board
(David)
- Map design
- Wastelands
- Kingsbury
- Portland
- Folding
Valley
- Castle
- Inner sanctum
- transfer to digital
- print
- Tokens
(David)
- characters
- health/strength/power
level
- board modifiers(token to
represent a destroyed route)
- characters
- Cards
(Ravi)
- Spell cards
- ranged/multiplier
- health/power
level
- Gain 1
health
- Gain 2
health
- Assume direct control of
another player for 1 turn
- Night terror - Lock player in
trace and they miss 2 turns
- Counter a spell - various
power levels
- Kiss of love - power up
health
- Increase power/health
level
- Teleport from outer world back to castle
- Challenge
cards
- key card
- health/power
level
- Card swap - swap entire
hand
- Card swap - 2
cards
- Card swap - 1
cards
- Lock
doorway
- Road block
- Chest cards
- 1 heart
- 3 spell
cards
- Event Cards
- You encountered an
enemy
- Road block - You’ve
encountered henchmen
- Roll again - Have another
turn
- You meet a friend - Its
turnip-head
- Watch out - Knocked
back
- Pick up a spell
card
- Pick up a challenge
card
- Game Mechanics/Rules
(Peter)
- Game goals and
subgoals
- Inner sanctum
ascension
- Howl’s heart
card
- Portal key
card
- health/strength/power
level
- Player turn
execution
- Card usage
- Duelling -
health/strength/power level - win/lose result
- Game completion
rules
- Dice
modifier
- Inner sanctum
rules
- Board traversal rules
Castle/External Locations/Inner Sanctum
- Game
flowchart
- Documentation
- Group blog and meetings
(Peter)
- Concept Document
(Ravi)
- Presentation
(David)
- Group blog and meetings
(Peter)
Summary
Peter to build final board.
Team to complete individual presentation components so we can practice presentation and timing.
Play through cards and scenarios to be setup.
Team to complete/review concept document due Friday 5pm in particular individual digital levels.
Peter to update group blog after presentation.
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