Friday, October 26, 2012

Week 13 - Howl's Moving Castle V3

Howl's Moving Castle Board V7
Howl's Moving Castle Board V6
Game Flowchart

 
Design Development Meeting9
Cards complete.
Game flowchart complete.
Peter Photoshop final board image for signoff.
Board requires enlarging and fixing to a more substantial base board.
Board should include place markers for cards.
All to review/update design concept document and individuals to add digital media level
David discussed presentation format, Ravi discussed his draft, Peter committed to add his part:
  1. Introduction – David
  2. The Story – David
  3. The Mechanic – Peter
  4. Game Flow - Peter
  5. What we Started with - Ravi
  6. What we did – Ravi
  7. What we have now - Ravi
  8. Play through to include 3 “scenario” mock-ups
    • Starting/Howl’s castle/Power up
    • Portal world search for Howl’s heart
    • Inner sanctum race to the end.

Work Breakdown Structure (Unchanged)
 
  • Board (David)
    • Map design
      • Wastelands
      • Kingsbury
      • Portland
      • Folding Valley
      • Castle
      • Inner sanctum
    • transfer to digital
      • print
 
  • Tokens (David)
    • characters
    • health/strength/power level
    • board modifiers(token to represent a destroyed route)

  • Cards (Ravi)
    • Spell cards
      • ranged/multiplier
      • health/power level
      • Gain 1 health
      • Gain 2 health
      • Assume direct control of another player for 1 turn
      • Night terror - Lock player in trace and they miss 2 turns
      • Counter a spell - various power levels
      • Kiss of love - power up health
      • Increase power/health level
      • Teleport from outer world back to castle
    • Challenge cards
      • key card
      • health/power level
      • Card swap - swap entire hand
      • Card swap - 2 cards
      • Card swap - 1 cards
      • Lock doorway
      • Road block
    • Chest cards
      • 1 heart
      • 3 spell cards
    • Event Cards
      • You encountered an enemy
      • Road block - You’ve encountered henchmen
      • Roll again - Have another turn
      • You meet a friend - Its turnip-head
      • Watch out - Knocked back
      • Pick up a spell card
      • Pick up a challenge card
 
  • Game Mechanics/Rules (Peter)
    • Game goals and subgoals
      • Inner sanctum ascension
      • Howl’s heart card
      • Portal key card
      • health/strength/power level 
    • Player turn execution
    • Card usage
    • Duelling - health/strength/power level - win/lose result
    • Game completion rules
    • Dice modifier
    • Inner sanctum rules
    • Board traversal rules Castle/External Locations/Inner Sanctum
    • Game flowchart  

  • Documentation
    • Group blog and meetings (Peter)
    • Concept Document (Ravi)
    • Presentation (David)

Summary
Peter to build final board.
Team to complete individual presentation components so we can practice presentation and timing.
Play through cards and scenarios to be setup.
Team to complete/review concept document due Friday 5pm in particular individual digital levels.
Peter to update group blog after presentation.

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