Thursday, October 11, 2012

Week 8 - Howl's Moving Castle V0.1

Design Team
  • David MacPherson
  • Ravi Singh
  • Peter Anderson
Project Constraints and Development Process
Given the short time frame to produce a game design and low fidelity prototype an iterative development process with a time box of 1 week was decided.

At each iterative meeting the following format has been adopted:
  • Discuss previous weeks issues, resolution and integration of changes into current prototype.
  • Team play testing then performed based on the current prototype game.
  • New issues documented and allocated to team member.
  • Work breakdown structure updated.
Design Development Meeting1
It was accepted that the version 0 prototype was the initial design proposal created by Ravi.
Ravi created a breakdown of the game from his current perspective.
Howl's Moving Castle Board V0

Work Breakdown Structure
  • Board
    • map design
      • Wasteland (Peter)
      • Capital City
      • The Coast (Ravi)
      • Folding Valley
      • Howl's Castle (David)
    • transfer to digital
      • print
  • Cards
    • Spell cards
      • brainstorm names/actions
      • ranged / multiplier
      • action
    • Challenge cards
      • brainstorm names/actions
    • Chest cards
      • 1 heart
      • 3 blank
  • Tokens
    • characters
    • health
    • board modifiers(token to represent a destroyed route)

Summary
As per the above WBS it was agreed in particular that each team member was to undertake a brainstorming activity on a particular board sub map and that these would be considered at the next meeting and if deemed appropriate included in the current prototype.

No comments:

Post a Comment