- David MacPherson
- Ravi Singh
- Peter Anderson
Given the short time frame to produce a game design and low fidelity prototype an iterative development process with a time box of 1 week was decided.
At each iterative meeting the following format has been adopted:
- Discuss previous weeks issues, resolution and integration of changes into current prototype.
- Team play testing then performed based on the current prototype game.
- New issues documented and allocated to team member.
- Work breakdown structure updated.
It was accepted that the version 0 prototype was the initial design proposal created by Ravi.
Ravi created a breakdown of the game from his current perspective.
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Howl's Moving Castle Board V0 |
Work Breakdown Structure
- Board
- map design
- Wasteland (Peter)
- Capital City
- The Coast (Ravi)
- Folding Valley
- Howl's Castle (David)
- transfer to digital
- Cards
- Spell cards
- brainstorm names/actions
- ranged / multiplier
- action
- Challenge cards
- brainstorm names/actions
- Chest cards
- 1 heart
- 3 blank
- Tokens
- characters
- health
- board modifiers(token to represent a destroyed route)
Summary
As per the above WBS it was agreed in particular that each team member was to undertake a brainstorming activity on a particular board sub map and that these would be considered at the next meeting and if deemed appropriate included in the current prototype.
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