Thursday, October 11, 2012

Week 9 - Howl's Moving Castle V1

Design Development Meeting2
  • From the developed maps it became apparent that I had a different concept as to the game design however David and Ravi seemed to have a similar concept.

Howl's Moving Castle Board V1


Portland Map V0
Wasteland Map V0

  • It was decided to play test using the castle map design proposed by David and using generic sub maps in order to further clarify the current game prototype.
Work Breakdown Structure
  • Board
    • map design
      • Wasteland (Peter)
      • Capital City
      • The Coast (Ravi)
      • Folding Valley
      • Howl's Castle (David)
    • transfer to digital
      • print
  • Cards
    • Spell card
    • brainstorm names/actions
    • ranged / multiplier
    • action
  • Challenge cards
    • brainstorm names/actions
  • Chest cards
    • 1 heart
    • 3 blank
  • Token
    • characters
    • health
    • board modifiers(token to represent a destroyed route)

Summary
Further refinement of the sub maps was proposed for the next design meeting and it was deemed necessary to plan this in the lecture recess.

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