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Howl's Moving Castle Board V4 |
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Howl's Moving Castle Board V3 |
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Howl's Moving Castle Board V2 |
Cards_V3_1 |
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Cards_V3_2 |
Various board designs were reviewed and play tested.
Spell and challenge card were reviewed.
Normal playing cards where substituted for spell and challenge cards in play testing.
Event cards were developed during play testing.
Goal of game agreed to be reaching central point of inner sanctum.
Power level system play tested.
Game mechanics were adjusted based on play testing.
Work Breakdown Structure
- Board (David)
- Map design
- Wastelands
- Kingsbury
- Portland
- Folding Valley
- Castle
- Inner sanctum
- transfer to digital
- Cards (Ravi)
- Spell cards
- brainstorm names/actions
- ranged/multiplier
- action
- Challenge cards
- brainstorm names/actions
- key card
- Chest cards
- 1 heart
- 3 spell cards
- Event cards
- brainstorm names/actions
- Game Mechanics/Rules (Peter)
- Game goals and subgoals
- Inner sanctum ascension
- Howl’s heart card
- Portal key card
- health/strength/power level
- Player turn execution
- Card usage
- Duelling - health/strength/power level - win/lose result
- Game completion rules
- dice modifier
- Inner sanctum rules
- Board traversal rules Castle/External Locations/Inner Sanctum
- Tokens
- characters
- health/strength/power level
- board modifiers(token to represent a destroyed route)
Summary
David to further refine board design.
Ravi to further refine and document spell, challenge and event cards.
Peter to further refine game mechanics.
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