Friday, October 19, 2012

Week 12 - Howl's Moving Castle V2.2

Howl's Moving Castle Board V5
New Spell Cards
New Challenge Cards
New Event Cards
Game Flowchart
Design Development Meeting8
Ravi created additional cards.
Ravi posted up draft design concept document and individuals to add digital media level.
David discussed draft presentation and individual sections allocated.
Peter posted up draft game flowchart.
Board design is essentially complete but needs some aesthetics to complete.
Board requires enlarging and fixing to a more substantial base board.
Board should include place markers for cards.
Some background graphics should be incorporated.
Perhaps some shortening of portal worlds to speed up game play.
Play testing with non-group members Michael and Nathan.
Agreed length of game to be shortened by reducing board positions in portal worlds.
Game rules changed so that casting of spells can be performed from anywhere on board.

Work Breakdown Structure (Unchanged)
  • Board (David)
    • Map design
      • Wastelands
      • Kingsbury
      • Portland
      • Folding Valley
      • Castle
      • Inner sanctum
  • transfer to digital
    • print


    • Tokens (David)
      • characters
      • health/strength/power level
      • board modifiers(token to represent a destroyed route)


    • Cards (Ravi)
      • Spell cards
        • ranged/multiplier
        • health/power level
        • Gain 1 health
        • Gain 2 health
        • Assume direct control of another player for 1 turn
        • Night terror - Lock player in trace and they miss 2 turns
        • Counter a spell - various power levels
        • Kiss of love - power up health
        • Increase power/health level
        • Teleport from outer world back to castle
  • Challenge cards
    • key card
    • health/power level
    • Card swap - swap entire hand
    • Card swap - 2 cards
    • Card swap - 1 cards
    • Lock doorway
    • Road block
  • Chest cards
    • 1 heart
    • 3 spell cards
  • Event Cards
    • You encountered an enemy
    • Road block - You’ve encountered henchmen
    • Roll again - Have another turn
    • You meet a friend - Its turnip-head
    • Watch out - Knocked back
    • Pick up a spell card
    • Pick up a challenge card


    • Game Mechanics/Rules (Peter)
      • Game goals and subgoals
        • Inner sanctum ascension
        • Howl’s heart card
        • Portal key card
        • health/strength/power level
  • Player turn execution
  • Card usage
  • Duelling - health/strength/power level - win/lose result
  • Game completion rules
  • Dice modifier
  • Inner sanctum rules
  • Board traversal rules Castle/External Locations/Inner Sanctum
  • Game flowchart


    • Documentation
      • Group blog and meetings (Peter)
      • Concept Document (Ravi)
      • Presentation (David)

    Summary
    All to complete individual presentation components and practice presentation and timing.
    David to identify the reasonable background images and Peter to Photoshop final board image for group signoff.
    David to complete final board and tokens for player and health/power status.
    Peter to refine game mechanics and game flowchart based on play testing.
    Ravi to refine game design concept document.
    Peter to update group blog.

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