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Howl's Moving Castle Board V4 |
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Howl's Heart Card |
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Spell Cards |
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Challenge Cards |
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Event Cards |
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Game Mechanics |
Play testing on both occasions.
Agreed board design is essentially complete.
Board requires enlarging and fixing to a more substantial base board.
Board should include place markers for cards.
Some background graphics should be incorporated.
Agreed cards are essentially complete except for some wordings.
Agreed game mechanics are essentially complete except for minor portal transitions.
Peter still concerned that game is too long although he did enjoy game play and definitely had some fun?
Work Breakdown Structure
- Board
(David)
- Map
design
- Wastelands
- Kingsbury
- Portland
- Folding
Valley
- Castle
- Inner
sanctum
- transfer
to digital
- print
- Tokens
(David)
- characters
- health/strength/power
level
- board
modifiers(token to represent a destroyed route)
- Cards
(Ravi)
- Spell
cards
- ranged/multiplier
- health/power
level
- Gain
1 health
- Gain
2 health
- Assume
direct control of another player for 1 turn
- Night
terror - Lock player in trace and they miss 2 turns
- Counter
a spell - various power levels
- Kiss
of love - power up health
- Increase
power/health level
- Teleport
from outer world back to castle
- Challenge
cards
- key
card
- health/power
level
- Card
swap - swap entire hand
- Card
swap - 2 cards
- Card
swap - 1 cards
- Lock
doorway
- Road
block
- Chest
cards
- 1
heart
- 3
spell cards
- Event
Cards
- You
encountered an enemy
- Road
block - You’ve encountered henchmen
- Roll
again - Have another turn
- You
meet a friend - Its turnip-head
- Watch
out - Knocked back
- Pick
up a spell card
- Pick
up a challenge card
- Game
Mechanics/Rules (Peter)
- Game
goals and subgoals
- Inner
sanctum ascension
- Howl’s
heart card
- Portal
key card
- health/strength/power
level
- Player
turn execution
- Card
usage
- Duelling
- health/strength/power level - win/lose result
- Game
completion rules
- Dice
modifier
- Inner
sanctum rules
- Board
traversal rules Castle/External Locations/Inner Sanctum
- Game
flowchart
- Documentation
- Group
blog and meetings (Peter)
- Concept
Document (Ravi)
- Presentation
(David)
Summary
David to identify the reasonable background images and Peter to Photoshop final board image for group signoff.
David to complete final board and tokens for player and health/power status.
Ravi to complete spell, challenge and event cards and finalise card numbers.
Peter to refine game mechanics.
David to draft presentation.
Ravi to draft game design concept document.
Peter to draft game flow chart.
Peter to update group blog.
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