Thursday, October 11, 2012

Week 11 - Howl's Moving Castle V2.1

Howl's Moving Castle Board V4
Howl's Heart Card
Spell Cards
Challenge Cards
Event Cards
Game Mechanics
 
Design Development Meeting6&7
Play testing on both occasions.
Agreed board design is essentially complete.
Board requires enlarging and fixing to a more substantial base board.
Board should include place markers for cards.
Some background graphics should be incorporated.
Agreed cards are essentially complete except for some wordings.
Agreed game mechanics are essentially complete except for minor portal transitions.
Peter still concerned that game is too long although he did enjoy game play and definitely had some fun?


Work Breakdown Structure

  • Board (David)
    • Map design
      • Wastelands
      • Kingsbury
      • Portland
      • Folding Valley
      • Castle
      • Inner sanctum
    • transfer to digital
      • print

  • Tokens (David)
    • characters
    • health/strength/power level
    • board modifiers(token to represent a destroyed route)

  • Cards (Ravi)
    • Spell cards
      • ranged/multiplier
      • health/power level
      • Gain 1 health
      • Gain 2 health
      • Assume direct control of another player for 1 turn
      • Night terror - Lock player in trace and they miss 2 turns
      • Counter a spell - various power levels
      • Kiss of love - power up health
      • Increase power/health level
      • Teleport from outer world back to castle
    • Challenge cards
      • key card
      • health/power level
      • Card swap - swap entire hand
      • Card swap - 2 cards
      • Card swap - 1 cards
      • Lock doorway
      • Road block
    • Chest cards
      • 1 heart
      • 3 spell cards
    • Event Cards
      • You encountered an enemy
      • Road block - You’ve encountered henchmen
      • Roll again - Have another turn
      • You meet a friend - Its turnip-head
      • Watch out - Knocked back
      • Pick up a spell card
      • Pick up a challenge card

  • Game Mechanics/Rules (Peter)
    • Game goals and subgoals
      • Inner sanctum ascension
      • Howl’s heart card
      • Portal key card
      • health/strength/power level
    • Player turn execution
    • Card usage
    • Duelling - health/strength/power level - win/lose result
    • Game completion rules
    • Dice modifier
    • Inner sanctum rules
    • Board traversal rules Castle/External Locations/Inner Sanctum
    • Game flowchart

  • Documentation
    • Group blog and meetings (Peter)
    • Concept Document (Ravi)
    • Presentation (David)

Summary
David to identify the reasonable background images and Peter to Photoshop final board image for group signoff.
David to complete final board and tokens for player and health/power status.
Ravi to complete spell, challenge and event cards and finalise card numbers.
Peter to refine game mechanics.
David to draft presentation.
Ravi to draft game design concept document.
Peter to draft game flow chart.
Peter to update group blog.

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